Control Layers
Author
MovTery - 2025/10/29
Preface
Just like the "layers" feature commonly used in drawing software, you can organize your controls across multiple control layers for better management.
Creating a Control Layer
In the menu on the right, click the "Create New" button to create a new control layer.

Control layers have a stacking order, they are loaded from bottom to top.
You can drag and reorder layers as needed.
Each control layer has its own set of properties, which can be used to create powerful and flexible behaviors:

Control Layer Attributes
- Visible Scenario
- Visible In-Game:
The control layer is visible when the game is in a non-mouse mode. - Visible Out-Game:
The control layer is visible when the game is in mouse mode (e.g., when opening a GUI).
- Visible In-Game:
- Hide Control Layer by Default
- The layer is hidden by default and can only be shown or hidden through button events.
- Keep visible when using mouse
- When enabled, this control layer remains visible even if you’re using a physical mouse.
- Keep visible when using gamepad
- When enabled, this control layer remains visible even if you’re using a gamepad.
- Merge Control Downward
- Merges all controls from this layer into the next control layer below it.