Basic Operations in the Editor
Author
MovTery - 2025/10/29
Preface
Before getting started, let’s get familiar with the control layout editor and its core functions.
Mastering these basics will help you create your own personalized and efficient control layout!
Control Layout Editor
First, go to the Control Layout Management page, select your layout, and click "Edit Control Layout" to enter the editor.

Tap the floating ball to open the Editor Menu:

The menu is divided into two sections:
the left side contains the editor menu, and the right side shows the list of control layers.
Menu Functions
- Control Appearance List
- Opens a list of all control appearances in the current layout.
You can create or edit appearances from here.
- Opens a list of all control appearances in the current layout.
- Preview Functions
- Preview Control Layout
When enabled, the editor launches a simulation environment where you can test the basic functionality of your control layout. - Preview Scenario
Used to test how your layout behaves both inside and outside of the game. - Using physical mouse
Simulates the use of a real mouse to test the visibility of certain control layers. - Using gamepad
Simulates the use of a gamepad to test the visibility of control layers.
- Preview Control Layout
- Snapping Functions
- Control Snapping
Determines whether dragged controls should snap to the edges of nearby controls. - Snap to All Control Layers
Allows snapping between controls across different layers, not just within the current one. - Control Snapping Mode
- Fullscreen Snapping:
Finds the nearest control edge coordinates across the entire screen and snaps to the corresponding X or Y position. - Local Snapping:
Finds the nearest control within a small surrounding area for snapping.
- Fullscreen Snapping:
- Control Snapping